Digital Innovation Studio

As an innovative and forward-looking college, we intend to offer a “Digital Innovation Studio” for students and staff to engage with new VR and digital technologies and conduct “digital outreach” activities.

We have allocated space on the lower-ground floor of our building to be equipped as a multi-use room, with its primary purpose being to facilitate the use of cutting-edge technologies for knowledge exchange, learning and outreach. It is planned to offer desks and computers for routine use by students and Fellows, and, depending on the equipment and support we are able to secure, will be configured for various ‘digital innovation activities’. Such activities may include:

  • Immersive 360 mixed reality projection mapping
  • Motion capture and 3D scanning for VR
  • Recording audio and video podcasts
  • Demonstrating and experimenting with VR/AR/MR hardware
  • Content creation using tools such as Unreal Engine, Unit, Maya and 3D studio

Studio facilities and equipment

We are currently working with a range of technical companies and suppliers with the aim of providing a wide range of facilities to support student learning, interaction and engagement. Facilities we hope to procure include:

Immersive 360-degree projection mapping space

Using 360-degree projection and tracking cameras, the studio could be used as a mixed reality experimentation space for Reuben students and researchers to experiment with and develop new approaches immersive technologies. For example, this could be used as a way of engaging with ‘cellular life’ or interactive activities linked to museum events.

Motion tracking and 3D scanning

We aim to incorporate a motion capture studio with greenscreen and a motion tracking suit and headset to enable development and testing of VR and AR experiences for teaching, public engagement and student projects. A 3D scanner will enable the creation of 3D representation of objects and could be used with the museums and libraries for experimenting with immersive interactive activities for public engagement and education.

Podcasting studio

The studio space should also be configurable as a podcasting studio for producing audio and video podcasts, which will allow content creation opportunities for students and Fellows, and help us connect and engage with wider audiences.

 

The images below show an idea of how our studio could look, and what the experience would offer for users. These come from the University's final event in the Innovation Conversation series, which involved a livestreamed panel discussion, chaired by Professor Chas Bountra, Pro-Vice-Chancellor for Innovation, asking 'How do universities deliver economic value?'